Patch Notes

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Talespinner
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Re: Patch Notes

Post by Talespinner » Tue Mar 03, 2020 12:32 am

03-03-2020:

Creature Creation: Changed attribute/skill scaling.
Creatures were getting out of control at higher power. They had too many abilities to keep track of. This change will curb that somewhat, while at the same time give low-power creatures a bit more skill to work with.
Creature Creation: Buffed Undead slightly.
The Undead will now also replenish 1 Wound when dealing Wound damage. This makes them slightly to far more powerful, depending on the undead's skillset, but it also means that the Undead do not necessarily just... Die of wear-and-tear. They can recover from injury, if they're brave enough to risk said injury and powerful enough to survive it.
In Dreams we Trust.

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Talespinner
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Re: Patch Notes

Post by Talespinner » Tue Mar 17, 2020 2:34 pm

19-03-2020

Device: Changed the way complex devices work. The price tag is no longer multiplied by its most expensive component, but by its chassis component.
This change makes complex devices more flexible, and allows adventurers to save some money on building high-quality but fragile equipment.
Polearms: Added specialist skill: Shocktrooper
Puts Polearms in line, damage-wise, with the other weapon skills at high rank by granting the option of a 2-handed weapon trait.
Transmutation: Added spell: Stoneskin
Basically a different take on Petrification, Stoneskin adds a different and valuable option that may promote different styles of play and further investment into Transmutation.
Athletics: Buffed Freediver and Arboreal.
Because nobody ever takes them despite their thematic strength.
In Dreams we Trust.

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