I'm Leon, one of the Alpha/Beta testers and 26yo.
I've been part of the Talespinner's development from its early adaptations.
This group actually got me into tabletop rpgs in the first place
My other hobbies include Larp, Games and writing stories.
When I had played a bit of tabletop RPG's I had a pet peeve, both as a player as well as a storyteller: Most systems make you, the player, the very epicenter of the world and, with enough Exp/levels you can blast your way through (literally) hordes of enemies. I also never liked the fact that I had to pick 'a class''. I loved creating interesting characters with in-depth backstories and with that, I always had to go through a plethora of books to find some sort of class that fit what I felt did right by the character concept.
Then Joost came with Talespinner, a system with a few key features that made it appealing to me:
- Characters have a set amount of hit/energy points no matter how much experience your character has
- Fewer calculations and dice rolling but keeping skill checks in
- There are no classes, you build a character the way you want it although certain skills have synergy with one another
- You have less 'skills and attributes' but this makes things easier to manage and less hassle
- There are many ways in which you can customize your character that has both Roleplay and mechanical value
As Storyteller and player, I always seek to create interesting stories and use the tools at my disposal to do so, where I found that Talerspinner helped me out a lot.
My role in the development was to check on small bugs or to have certain skill explained a bit more, but on occasion, I have contributed by sparring with Joost about how certain skills (should) work. I'm very glad about the Illusion rank5 skill which I helped create, as it is the capping skill for that magic skill, but is not meant to deal damage or by default to be used offensively. Yet it creates a huge opportunity for mechanics and uses in stories you may want to spin!
If you want to ask me questions or spar about a story idea, feel free to hit me up